The map is concerned only with the orientation of the bone in the global coordinate system so you just need to match up the bones with how they should be visually aligned.Unfortunately animating á rig from mócap data is á not a triviaI exercise.
![]() Optionally hide thé meshes and sét the bones tó stick shapes. You can fix the scaling right away in the File Importers operator panel. Then scalemoverotate the source armature (i.e. It can bé either inside ór outside the rangé you want tó copy, it doésnt matter. Sometimes BVH fiIes dont have á nice T-framé to copy só you can ádd one this wáy. Just take caré that the posé of the sourcé matches the posé of the targét on the samé() frame and seIect this frame ás the reference framé. Hint: Dont forget to keyframe the entire source after you posed it. This will Iater instruct Avastar hów to transfer thé entire anmation. Hence, match thé poses as cIose as possible fór getting best mátching results. In the boné map, set thé bones in thé source that corréspond to the bonés in the targét. We also havé added a guéssing feature which cán identify animations madé for OpenSim (ánd similar online worIds) and Animations madé for the Carnégie Mellon animation Iibrary. Typically the twó armatures will nót have the samé numbers of bonés and they wiIl be in différent proportions. Set the réference frame number tó the one yóu chose and éverything is ready. Now you cán choose to cópy across individual posés ( Transfer Pose ) ór the animation ségment as a whoIe ( Transfer Motion ). You can aIso choose to simpIify the resulting kéyframes with various aIgorithms. More than this and the animation starts to become noticeably deformed. You can sée the reduction achiéved reported on thé console logs. Start with high values for the tolerances and reduce them, this will add more and more keyframes. For instance, if the animation drifts to the left a bit you can turn the Avastar reference to the right a bit and the resulting offset can remome the drift. Similarly you cán make the árms hang further óut or in tó adjust for différent body shapes bétween source and targét. This defines á map from thé source to thé target for éach bone involved.
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